Horizon Zero Dawn – From Corridors to Mountains

Horizon Zero Dawn – From Corridors to Mountains

Horizon Zero Dawn – From Corridors to Mountains

How does a studio transition from specializing in first-person shooter development to creating a brand-new open world action RPG? Go behind the scenes of Horizon Zero Dawn’s development and hear from Guerrilla Managing Director Hermen Hulst, Studio Art Director Jan-Bart van Beek, and more about the challenges involved in making the switch.

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